Latest reply everrrrr (because I just finished Rogue).
You’re being too nice by calling the theme a “callback”, haha. But I do agree that the game lacked a lot of creativity.
I really didn’t want to believe so, but I felt as though Rogue ended up being a copy of Black Flag in terms of gameplay. While I did enjoy Black Flag, fighting enemies got annoying and boring very quickly, and a lot of the side missions were unrewarding. I also had similar problems with Revelations, which Rogue had elements of. I guess you can say it was like Revelations all over again (which is my least favorite in the series, if you haven’t already guessed so).
And for some reason, I had more playthrough issues with Rogue than people had with Unity. The frame rate dropped and froze so many times that I got really angry and stopped playing for a few days. The worst I got with Unity were getting stuck when climbing rooftops and the minor frame rate issues in dense crowds.
However, I did like the character and the story. I was expecting Shay to be this cold and ruthless Assassin turned Templar as they portrayed him in the announcement trailer and like every other Templar in the previous games. It was interesting to play as this reluctant “hero” who felt guilt every time he took a person’s life (though the ending implies that’s no longer the case). And although predictably short with some minor continuity problems, Shay’s progression from being an Assassin to a Templar was also interesting and, to a certain extent, understandable and relatable.
Overall, I think Rogue is a good game to play, but probably not worth replaying.