Note: The list is not complete.
SFX heard in more than one game:
- Apple of Eden (B/R/III)
- Armor Damaged (II/B/R)
- Assassins Signal Bar Full (B/R/III)
- Aware (II/B/R/III)
- Blending
- Borgia Flag/Feather Collected (II/B/III)
- Call Assassins (Eagle Cry) (B/R/III)
- City income/Renovating/Beginning Sequence (II/B/R)
- Desynchronized (II/B/R)
- Haystack
- Heal/Begin Match (II/B/R)
- Hidden Blade Assassination
- Hidden Blade Select (II/B)
- Leap of Faith
- Loot/Steal [I] [II]
- Lure Whistles [I] [II] [III] (III/L/BF/RG)
- Obstacle Timer (II/B/R)
- Press Button (II/B/R)
- Start Mission (III/BF/RG)
- Ten Second Warning (II/B/R/III)
- Warning: Restricted Area
- Weapon Wheel (II/B)
- Whispers (B/R/III/BF)
- Within Target Range (B/R/III/BF)
Assassin’s Creed
- Animus 1.28 Startup
- DNA Synchronization Augmented
- Eagle Vision
- Exit Animus
- Flag Found [I] [II]
- Glitches
- Investigation Complete [I] [II] [III]
- Lock On
- Pause Menu
- Synchronization Bar (Refilling)
- Synchronization Bar Updated
- Viewpoint Synchronization
Assassin’s Creed II
- Accept
- Animus 2.0 Pause Menu
- Animus 2.0 Startup
- Assassin’s Tomb [I] [II]
- Enter Passcode
- Exit Animus
- Fast Travel
- Hidden Gun Select
- Horses Galloping
- Lock On
- Memory Sequence Synchronized
- Poison/Medicine Select
- Select Error
- Set Marker
- Spotted
- Viewpoint Synchronization
- SFX set (zip file)
Assassin’s Creed Brotherhood
- Accept
- Borgia Tower
- Call Assassins Whistles
- Cluster Puzzle
- Cricket Chirping
- Death of a Recruit
- Guild Challenges Complete [Thief] [Courtesan] [Assassin]
- Hidden Gun Lock On
- Hidden Gun (Locked On)
- Hidden Gun Select
- Lock On
- Mission Complete
- Poison/Medicine Select
- Renovating
- Respawn
- Select Error
- Set Marker
- Spotted
- Ticking Syringe (Malfatto/The Doctor)
- Total Bonus Points
- The Truth
- Viewpoint Synchronization
- SFX set (zip file)
Assassin’s Creed Revelations
- Animus 2.03 Pause Menu
- Call Assassins Whistles
- Death of a Recruit
- Hidden Gun Lock On
- Hookblade Extended Reach
- Laser
- Loading Memory
- Lock On
- Memory Sequence Archived
- Mission Start
- Respawn
- Sixteen Laughing
- Slo Mo Assassination
- Spotted
- Stalker Attack
- Start Contract Mission
- Total Bonus Points
- Viewpoint Synchronization
- SFX set (zip file)
Assassin’s Creed III
- Beaver Assassination
- Boatswain’s Call
- Computer Hacking Ambience
- Desynchronized
- Frontier Whistle [I] [II]
- Full Synchronization
- Harbor Ambience
- Loading Animus 3.0 Menu
- Pistol
- Power of the [Wolf] [Eagle] [Bear]
- Start Mission
- Street Ambience
- Target Assassinated/Skip Cinematic/Abort Memory
- Viewpoint Synchronization
- Weapon Quick Select
- Wilhelm Scream
Assassin’s Creed Liberation
Assassin’s Creed IV Black Flag
- Animus Omega Pause Menu
- Aware (Gunmen)
- Cave Ambience
- Jungle Ambience
- Location/Date
- New Objective
- Pistol
- Rain
- Sea Ambience
- Sea Shanty
- Seaside Ambience
- Send Fleet
- Thunderstorm Ambience
- Underwater Ambience
- Viewpoint Synchronization [I] [II] [III]
- SFX set (zip file)
Assassin’s Creed Freedom Cry
- Adé’s Lure Whistle [I] [II] [III]
- Aware (Gunmen)
- Firecrackers
- New Objective
- Viewpoint Synchronization
Assassin’s Creed Unity
- Ambience…
- Cockade
- Finding a Secret (Dead Kings)
- Helix Rift Portal
- Leap of Faith
- Memory Complete
- Pausing Animus Session
- Viewpoint Synchronization [music-only version] [in-game version]
Assassin’s Creed Rogue
- Aware (Gunmen)
- Location/Date
- Memory Corridor
- Naval Combat Victory
- New Objective
- Sea Shanty
- Send Fleet
- Viewpoint Synchronization
Assassin’s Creed Chronicles
- Leap of Faith (Note: It’s the same sound as the original)
- Upgrade/Unlock
- Player Desynchronized [China] [India] [Russia]
- Whistle Set
- Eagle Sync