“Aha! You’ve found another! How exciting!” – Leonardo da Vinci
Happiest birthday to one of the most brilliant man in history!

Last set, I promise
this is literally all of us
explain the one flying…?
Leap of Faith on top of an enemy…
Without weapons.
When a very hairy, strange old lady turns out to be a policeman.

Gramática: Isabelle! What brings you here?
Ardant: I came to gloat, actually. Look at this data.
Gramática: A Sage!
Ardant: It gets better. Check his patrilineal line.
Gramática: Let’s see… patrilineal line… Nineteenth century American midwest. Eighteenth century American Revolution. Sixteenth century Ottoman Empire. Fifteenth century Italian Renaissance! Oh my god! You don’t mean…?
Ardant: Yeah… The best part? His mother just walked him into one of your new clinics in New York City.
Gramática: I’d really like to strip him for parts like we did with Subject 17.
Ardant: Oh no you don’t. You had your chance with the Shroud. This asset is mine, and I won’t be a party to the needless mutilation of a ten-year-old boy. It’s inhumane.
Gramática: So what do you plan to do with him?
Ardant: Given his unique lineage, I think we should put him in an Animus for the next fifty years. Think of the data we could extract!
Gramática: That’s terribly old-fashioned. In any case, we should send Sigma Team to recover him.
Ardant: No. I’m going to keep an eye on him for now. We’ll collect him when the time is right.
Last set, I promise
“Venice Rooftops” – Jesper Kyd from Assassin’s Creed II
One of the previous asks about Desmond’s son mentioned having a time skip to 10 years from now and we get to play as him in the modern day, I don’t think we need the time skip, I actually think playing as a child learning that he’s part of an Assassin bloodline and learning how to become an assassin would be kind of interesting, we already had Connor learn to be an assassin during his teen years so this could probably work too.
Yeah, but that means we’ll see another mom die again.
Arno: making my way downtown, walking fast…
Arno: *climbs up a wall*
Arno: *enters a sewer while trying to get down the wall*
Arno: *gets stuck onto a crate*
Arno: *runs close to a streetlight and climbs it up*
Arno: *jumps onto a nearby roof after trying to get down*
Arno: *climbs down the roof and enters an open window*
Arno: *gives up and walks down the stairs to get back out*
Arno: *encounters enemies outside and barely makes it out of the conflict because he got stuck on the fence*
Arno: *finally returns to the street he began at*
Arno: …walking slower