so i can’t fix my ps3 after he gets ylod? if i fix it or buy a new one, how can i avoid it?

YLOD is a major hardware failure and there are several causes of it: overheating, bad power supply, critical HDD error, or a malfunctioned motherboard (which is what happened with my first one). Depending on what caused YLOD, you technically can fix it but it’s not guaranteed that it’ll last long after. It could be as simple as cleaning out all the dust inside the system, or as complicated as reflowing the motherboard.

As to how to avoid it, there’s no certain way but I suggest doing things like keeping the console dust free and in an open area, let it cool after few hours of gaming (give yourself a break too, unless you want poor eyesight like me), and unplug it when not in use. Saves energy, environment, and your console. These are not guaranteed method to prevent YLOD, but it’ll keep your PS3 in good condition.

I feel like Rogue’s theme spent too much time on callbacks to previous themes and sacrificed a lot of creative potential. What do you think?

Latest reply everrrrr (because I just finished Rogue).

You’re being too nice by calling the theme a “callback”, haha. But I do agree that the game lacked a lot of creativity.

I really didn’t want to believe so, but I felt as though Rogue ended up being a copy of Black Flag in terms of gameplay. While I did enjoy Black Flag, fighting enemies got annoying and boring very quickly, and a lot of the side missions were unrewarding. I also had similar problems with Revelations, which Rogue had elements of. I guess you can say it was like Revelations all over again (which is my least favorite in the series, if you haven’t already guessed so).

And for some reason, I had more playthrough issues with Rogue than people had with Unity. The frame rate dropped and froze so many times that I got really angry and stopped playing for a few days. The worst I got with Unity were getting stuck when climbing rooftops and the minor frame rate issues in dense crowds.

However, I did like the character and the story. I was expecting Shay to be this cold and ruthless Assassin turned Templar as they portrayed him in the announcement trailer and like every other Templar in the previous games. It was interesting to play as this reluctant “hero” who felt guilt every time he took a person’s life (though the ending implies that’s no longer the case). And although predictably short with some minor continuity problems, Shay’s progression from being an Assassin to a Templar was also interesting and, to a certain extent, understandable and relatable.

Overall, I think Rogue is a good game to play, but probably not worth replaying.

Have you found yourself believing in the Templar’s a bit more than the Assassins? They do have a point. Assassins tend to start a lot of problems, much like the Jedi did in the Clone Wars and after Luke Skywalker’s NJO. They have the right ideas but the methods are not feasible to achieve peace opposed to the Templars who would use it to free humanity of bias.

To a certain extent, yes. But the thing is that the Assassins aren’t always the one that cause problems. Both Orders have and sometimes share ideas to make the world a better place. However, someone – I want to say in a journal entry in AC2, but I might be way off – mentioned interpretations and methods to approach their ideas have become obscure over the centuries because of religion, language, science, culture, etc.

One example of this I can think of are Altaïr and Ezio’s interpretation of the Creed’s Maxim. (I have Ezio’s interpretation here. I believe Altaïr’s is written in one of the codex pages in AC2). Essentially, their ideas differ because they lived in different eras, different upbringing, spoke different languages (despite Ezio and Yusuf miraculously had no problem communicating with each other in ACR).

However, I think it all comes down to is that the Assassins and Templars believe each other are sworn enemies that they will oppress – literally AND figuratively – anything that’ll relate to their enemy, denying any possibility that they seek the same thing.